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Future Goals for Game Making
I have been out of the game (pun intended) for a lot longer than I would’ve liked. Aside from my computers repeatedly dying, there has been so much going on that I just haven’t had the time to even think about making games. I have been busy studying for my second degree (teaching) and I spend a lot of time creating visually interesting/engaging worksheets and resources for fun. I have also been finding way of bringing games into learning. This is a side note about my current


Swift or Shakespeare? That is the Question.
Hi everyone, it’s been a while and to be honest it’s even been a while since I made this game. I’m writing this post today mainly because I am trying to get back into the habit of both game making and updating about my games. My pseudo-nephew is really into games and wants to make games in the future (shoutout to Oli) so I want to lead by better example. Swift or Shakespeare kind of came about as a joke of sorts. I currently work in the education department and one of my coll
I'm Back!!
Wow guys, it's been forever since I've updated this blog!!! A lot has happened so I hope I can summarize everything! First up, I've...


Unity Turning My Textures Blue!!
Hey guys this is a quick update post for a reoccurring problem I've been having with Unity, because I've finally worked out how to fix...


Mental Health Normalisation
Hey guys, it's been a while! Today I decided to publish this blog because I feel it's important. So a little over an hour ago I read this...


End of Production Bug Review
Today mark's the last day of trimester and the last day of production for Spatha (Previously Trials of a Gladiator). Unfortunately there...


Particle Effects Rendering Above Canvas
So today's topic is the issue I found when trying to render particle effects on a moving slider. See completed example below. In order to...


Audio priorities!
Hey guys, it's been a while. Everything has been super hectic because our "Spatha" game (the Roman turn-by-turn strategy game) has been...


Shrinking hard-code
Hey guys! So today I went through the process of shrinking the massive 100+ of hard-coding for the musical electricity to ~30 lines of...


Musical Electricity
Electricity Firing In-Time With Music I finally got started on the main feature of our game which was electricity making music!! The...
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