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I'm Back!!
Wow guys, it's been forever since I've updated this blog!!! A lot has happened so I hope I can summarize everything! First up, I've...


Unity Turning My Textures Blue!!
Hey guys this is a quick update post for a reoccurring problem I've been having with Unity, because I've finally worked out how to fix...


Mental Health Normalisation
Hey guys, it's been a while! Today I decided to publish this blog because I feel it's important. So a little over an hour ago I read this...


End of Production Bug Review
Today mark's the last day of trimester and the last day of production for Spatha (Previously Trials of a Gladiator). Unfortunately there...


Particle Effects Rendering Above Canvas
So today's topic is the issue I found when trying to render particle effects on a moving slider. See completed example below. In order to...


Audio priorities!
Hey guys, it's been a while. Everything has been super hectic because our "Spatha" game (the Roman turn-by-turn strategy game) has been...


Shrinking hard-code
Hey guys! So today I went through the process of shrinking the massive 100+ of hard-coding for the musical electricity to ~30 lines of...


Musical Electricity
Electricity Firing In-Time With Music I finally got started on the main feature of our game which was electricity making music!! The...


Tesla Lab Update!
Hey guys, it's been a while since my last update and the Tesla lab game "This May Hertz" has been progressing well. We now have a YouTube...


Networking Up and Running!
Our Spatha [Previously: Trails of a Gladiator] game now has a working network LAN function! We have two players which spawn their own...
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