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I'm Back! Updates and New Projects!!!

  • Writer: Ashlee Nielsen
    Ashlee Nielsen
  • Jun 20, 2017
  • 2 min read

Sorry guys it's been a while. Life has been a bit of a whirlpool lately but I'm back now. Okay some house keeping updates. Recapitulation has been published now under the title 'Split Duplicity'. You can download from this link here https://kvasbragstudios.itch.io/split-duplicities.

There's still a few features I wish to change and add. The audio is a bit messed up, UI needs a refresh and I want to change a few of the shaders to react to player movements but for the most part, this can be played and completed. It's been the longest project I've worked on so far so my version control and source control skills have improved dramatically. As have my puzzle creation skills through the process of research and testing. So check it out and leave a comment or fill out the survey link in the description.

I am also going to apologise for the lack of information on my site about the game. I am in the process of redesigning parts of the website so updating this information has been slow. Hopefully this will be completed in the next couple of weeks.

Alright now some recent stuff.

I'm currently in my fourth week of the new trimester so production has begun on my next couple of projects. Both of which I am really excited to begin. The first one is for our Game Studio 3 class and is a Roman Gladiator turn-by-turn stragety battle arena. It's going to be an android online multiplayer game and it's my first time programming networking so I'm excited to get started on that. The other members of our group are the Team Lead and Artist, Kyle Neal, and Lead Programmer, Yaqoob Isaacs. This project development cycle is thirteen weeks and also includes marketing outcomes. It'll be interesting to se how this plays out. A link for the landing page and extended website will be posted once it's up and running.

The second project is for our Creative Industries Major Development class and spans two trimesters, ending in December. For this project I am working in a team of five to create a VR Tesla Coil Lab Simulator (title still in progress). This is going to feature a Faraday cage in which you can produce music by manipulating electricity and interact with a single tesla coil with various objects. Because of the educational element to this, I approached Scitech to be a stakeholder to which they responded in the positive. This is a huge opportunity for us and we are eager to get started. The other team members are Trent Curtis (Foley), Mark Kram (Audio Loops), Rachael Kelly (Graphic Design, UI) and Tyler McConaghy (Graphic Design, Marketing & Brand Design). I am the Team Lead and Lead Programmer/3D Modeller. We will also be creating a seperate website and development blog/vlog to be transparent in our processes. That will also be posted at a later date. For now, however, talks have gone well and it looks like we are on track.

(Our Team at Scitech: Rachael, Trent, Mark, Me. Tyler: missing)

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